

In Mega Man X5, once the code is entered, the Ultimate Armor will replace the Fourth Armor and the latter will be unavailable for the rest of the game.In Mega Man X5 and X6, the armor will be equipped when starting a new game, as long as the code has been entered correctly. Until then, X's secondary turquoise hue is changed to a lighter purple one, a tell-tale sign that the code has been entered correctly. Light's hidden armor capsules (the easiest of which is in Web Spider's stage). In Mega Man X4, even if a code has been inputted, the armor must still be obtained through one of Dr. While not available in the games, the armor can also generate a beam blade from the buster and grants the user the ability to fly, either by using a booster on the back (which appears when using Nova Strike) or using the armor as a board-like transport.

However, in Mega Man X5 and X6, the Ultimate Armor will work like the other armors used in their respective games, with the maximum shot capacity of the Special Weapons that X can use automatically increased by 50%. Weapon Energy will still be used when Charge Shots are used. Special Weapon energy usage while equipped with the Ultimate Armor varies from game to game: In Mega Man X4, this armor grants unlimited usage of Special Weapons in their normal forms. It has the Plasma Charge Shot of the Fourth Armor (Stock Charge Shot is not available), and its powerful Nova Strike can be performed an unlimited number of times. In Mega Man X4, X5, and X6, the Ultimate Armor appears as a modified design of the Fourth Armor, and grants all of the abilities of that same armor, including Air Dash, Hovering, charge Special Weapons, and reduction of damage taken. 1.5 Project X Zone and Project X Zone 2.1.4 Mega Man X Legacy Collection and Mega Man X Legacy Collection 2.
